FC2ブログ

Target Search (from 15th season, 15期)

Target Search system 拠点検索 is now available.
It will help you for looking for targets and making your plan.

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The data is updated quick. less than a minute.

This will help you finding targets very quickly.


You can access it by clinking 合戦 then 拠点検索.
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「陥落戦功 / 連続防衛回数 / 上位同盟 / 国別格付 / 合戦格付」
You can sort data for easier use by clicking them.

They sort data by .....
陥落戦功: scores for knocking down 陥落, making fallen down.
連続防衛回数: number of successfully avoiding knock downs.
 (Those target give coins for knocking down. The higher numbers, the more coins)
上位同盟: rank of the ally, team
国別格付: rank of the player in his country.
合戦格付 rank in present battle

on Upper Right corner .....
MSC-031.gif
you can chose defensive or offensive country
Red 攻撃国 is for attacking country.
Blue 防衛国 is for defending country.


You can narrow down your search 
MSC-030.gif
By clicking "絞り込み検索", a little window opens then
you can refine the data.

By clicking followings ....
"陥落した拠点を表示する": it includes targets that is KNOCKED DOWN.
"盟主のみを表示する": it only shows leaders 盟主. Normal play will NOT be displayed.
"支城・村を表示する": it includes posts 支城 and villages 村.

MSC-037.gif
可 = OK to attack. You can attack it
否 = Not available. You can't not attack it.
   The target and/or player's main castle is down.

You can filter data by team, ally.
MSC-033.gif
Type in (copy and paste) the name of ally in next to "同盟名".

You can narrow down by directions
MSC-032.gif
you can check areas you want to see.
北東: North-East (+,+)
北西: North-West (-,+)
南東: South-East (+,-)
南西: South-West (-,-)

After setting up, click "上記条件で検索"
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Then you will see refined data in your way!
スポンサーサイト



拠点検索

15章から新たに装備された機能で、タゲ探しが楽になりました。
複数のフィルタもあり、更新も早いので凄く使いやすいです。

「タゲが無い!」って時!などにも便利ですし、
防衛戦の時は、出城の場所を探したり、
攻撃戦の時は作戦を立てるのに便利でしょう。

MSC-028.gif


場所は、 合戦 > 拠点検索で見つかります。

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「陥落戦功 / 連続防衛回数 / 上位同盟 / 国別格付 / 合戦格付」でソートが可能です。
右上のボタンで攻撃国、防衛国も選べます。

また検索を活用する事で、検索が楽になります。
MSC-030.gif
検索の右にある「絞り込み検索」をクリックすると出てきます。
工夫をすると、色々な方法で絞込れるので試してね。

(合戦報告書の様に場所や距離とかを絞り込めたら良いのですが、将来に期待しましょう。)

数奇者ってスキルの効果

取引手数料が引かれるスキルなんですが、持ってると凄い便利。
Lv10で手数料が30%引き!

合計で100万ほどの売却をすると30万も消えちゃいますが、
それが21万になり、9万もお得。 位階制度がオンなら、15万ぐらいに。。。
新天とか特殊武将が500万で売れたら75万もお得に!
(350万しか手に出来ないのに、425万も手に入る)

で、この数奇者なんですが
武将番号3717の織田有楽斎って武将の初期スキルです。
n-0199.gif
「こんな物、手に入る訳が無いだろ!」って思うのが普通ですよね。

普通なら手に入らないスキルですが、誰にでもちょっとだけチャンスが有ります。
それは、過去に数回配布された極・平手さん。
n-0198.gif
洞察の同一合成(S2)が、この数奇者!

コストが0.5と使いやすく、主力防衛武将として使われてると思いますが
取引所を頻繁に活用してる人には是非とも試して見るべきかと。

他には、、、、、
呂宋助左衛門(3729) と 今井宗久(2733)の2名が同一候補にありますが、
普通でも入手困難な武将なので、S2を狙うにも???




さて疑問となるのは2つ。 その答え

1.手数料の割引は、部隊に配備する必要はなく、所持してるだけでOK。
2.位階制度が有効な際はその分も割り引かれます。
   

細かい計算方法までは不明ですが、確実に両方が引かれてます。

落札額:銅銭 20000
手数料:銅銭 2808
受取額:銅銭 17192

通常の手数料は、、、、、
(落札額 x 30%) - 150銭 ですから
20000 x 30% - 150 = 5,850 が通常の手数料。

数奇者だけだと、 5850 X 0.7 = 4,095。
上記の場合は、48%分の手数料、2,808です。
って事で、両方の割引が適用さてます。


5,858 x 割引 = 実際の手数料 = 2,808 となるので
割引 = 2,808 ÷ 5,850 =  0.48 = 48%

100% - 30%(数奇者) - 22%(位階制度・正三) =48%

(ただ、30% + 22% = 52% なはずって気がするんだけど、もう算数を忘れた)

自動スキル強化ツール

自動スキル強化ツール

MOKOを探してると便利なツールが!

  ダウンロード・ページS1合成素材、ランクアップ生贄の収集にも便利!



MSC-188.gif 
インストール後、強化ページで武将をセットすると現れます。
強化に使いたくない武将も排除してくれます。(特とかを自動で排除可能)
銅銭が余ってる時は、素材集めにも便利です。




インストール方法
: MOKOと同じです。
解凍後に、クロームの拡張機能からインストールできます。

 使い方と設定
スキル強化したい武将をセットすると、自動強化の画面が現れます。

* 「目標Lv」にどのLvまで上げたいかを入力(2~10の範囲で)
  必ず数値を入力してください。 空白やNullのままだとエラーになります。

* 「素材カード数/ 回」に一回の合成で使う素材の数を入力 (1~12の範囲で)
   通常時は12と最高値でしょう。
   必ず数値を入力してください。 空白やNullのままだとエラーになります。

* 「除外レア」で素材から除外したいレアリティをチェック
   通常は「特」にチェックを入れるのが良いかと。
   ランクアップ時の生贄が欲しい時には「上」が便利

* 「除外武将名」で素材から除外したい武将名を記載 (複数の場合は半角カンマ(,)区切りで)
   空白やNullのままでも作動しますが、必ず半角のカンマで区切ってね

* 「除外スキル」で素材から除外したいスキルを記載 (複数の場合は半角カンマ(,)区切りで)
   空白やNullのままでも作動しますが、必ず半角のカンマで区切ってね

良い例
槍衾,槍隊襲撃,槍隊備え
槍隊襲撃,槍隊堅守,槍隊備え,槍隊進撃
弓隊襲撃,弓隊堅守,弓隊備え,弓隊進撃

悪い例
覇国創世、黒鬼刺、声遣縦横
(全角のカンマはエラー)


* 強化したいスキルをチェックして「開始」ボタンをクリック
   合成が始まり自動で白くじを引きつつ、
   除外に指定されたカードを除外しながら、目標レベルまで合成します。



せっかく英訳したので、ここに残させてね

This chrome extension will help you スキル強化合成。
You can install it same way as the MOKO.

How to use.
Go to Skill Strength Synthesis page and set a card as usual.
When you set, you will see setting panel below.

* 「目標Lv」にどのLvまで上げたいかを入力(2~10の範囲で)
Type in skill level you want to get in 目標Lv.
MUST enter 2 to 10.
If null or empty. you will get an error.

* 「素材カード数/ 回」に一回の合成で使う素材の数を入力 (1~12の範囲で)
Input number of Material cards (maybe 12 for normal) in 素材カード数/ 回.
You MUST enter any number, otherwise you get an error message.


* 「除外レア」で素材から除外したいレアリティをチェック
Check this if you want to exclude 上 or 特 from being used in strengthening.
(I think you do not want to use 特, check the box)

* 「除外武将名」で素材から除外したい武将名を記載 (複数の場合は半角カンマ(,)区切りで)
If you want to exclude any general, enter the name.
use comma (,) if there are multiple cards. (use Single-byte comma)
You may leave empty or null.

* 「除外スキル」で素材から除外したいスキルを記載 (複数の場合は半角カンマ(,)区切りで)
If you want to avoid using some skills, such as xx堅守.
use comma (,) if there are multiple skills. (use Single-byte comma)
Such as 弓隊襲撃,弓隊堅守,弓隊備え,弓隊進撃
You may leave empty or null.

If you see "強化するスキルを選んでください"
Select skill that you want to level up.

Click 開始
Then enjoy watching skills are getting leveled up.

スキル強化で追加成功率アップ

素材のスキルレベルが上がると、追加成功率はどれぐらいアップするか?

運営提供の スキル合成講座 によると
MK-183.gif
素材のスキルレベルの合計が高くなると、成功率があがるらしいです。
疑問はどれぐらい? となるのですが、そこが明白じゃない。
MK-184.gif
基本値と合計スキルレベル30のケースが残されてるだけ。
そしてスキルのレアリティ別に係数があるそうですが、それ以上がよく分からない。

そこで、2018年新年は年末からの武将強化キャンペーンなので、
レベルを一つづつ上げて、失敗率を記録してみました。

「各スキル2%UPされるから、違うだろう!」って突っ込みたいでしょうけど、
銅銭消費が馬鹿にならないので、そこはご理解を。

とりあえず、結果.......... レベル合計と失敗率
 (慣れないエクセルのグラフ機能より)
MK-182.gif
完全な比例じゃないけど、まぁ確実に失敗率が減って行きます。

今回の素材は、3246の相良武任。 S1合わせ済み
n-0196.gif
スキルランクは、CとD。 特を使う私らには標準的なランクかな?と思って。

今回はS1合わせをした数値なので追加候補は2個ですが、
スキル候補が3つあれば、失敗率はもっと下がります。

(それと記録が楽な様に金合成での失敗率をみてます。 赤色で見易い。
 強化期間の2%も金合成の5%も、
 単純に足されるので比率変化には関係ない)


どの様な計算式で計算されてるのかは分かりませんが
一応、スキルレベルが上がると失敗率の減り方はやや多い。 (成功率が上がる)
n-0197.gif
素材のスキルレベルが5~6までは比例して下がって行きます。

スキル合計が16までなら、、、、、、
(合計レベル3での失敗率―合計レベル16での率) ÷ (16 - 3) =
(59.93% - 44.67%) ÷ (16 - 3) =
(15.26) ÷ 13 = 1.17%
スキルが「1」上がる毎に 1.17%失敗率が下がります。 (成功率UP)

合計16前後からは銅銭コストが上がるけど、成功率UPは多くなります。
(44.67% - 16.12%) ÷ (30 - 16) =
28.55% ÷ 14 = 2.03%
合計16 から 30では、平均して2%づつ上がります。
(16から急に2%って事じゃありませんが、
 レベルの合計が増えるほど成功率UPの増え方が上がります。)

結果と言うか、私の意見

レベル6前後までなら、レベルが1上がる事に「1%アップ」
レベル8以上なら「2%アップ」の成功率が期待できる。
 (係数と言う不明な物があるので、細かい事は別ね)

特ぐらいの素材なら、レベル5-6。
ちょっと高価な素材ならレベル7
天クラスの素材ならレベル10にするのが合理的かと。

特は戦クジからも出て、取引所でも運がよければ安く手にはいるので
スキルレベルを10にするには、少々考え物です。
天武将、100万以上が多いので、レベルアップは多少のコストは高くない。




左: 合計スキルレベル
右: 失敗率% 武将強化期間中の金合成

合計  >  失敗率%

3  >  59.93 %
4  >  59.28 %
5  >  58.51 %
6  >  57.65 %
7  >  56.7 %
8  >  55.66 %
9  >  54.53 %
10  >  53.34 %
11  >  52.07 %
12  >  50.72 %
13  >  49.3 %
14  >  47.83 %
15  >  46.29 %
16  >  44.67 %
17  >  43.01 %
18  >  41.28 %
19  >  29.49 %
20  >  37.64 %
21  >  35.74 %
22  >  33.79 %
23  >  31.78 %
24  >  29.72 %
25  >  27.6 %
26  >  25.43 %
27  >  23.21 %
28  >  20.95 %
29  >  18.64 %
30  >  16.27 %

器の生産コストと比較

器訓練のコスパ。

新章が紹介されてから、計算してみたいなって思ってた事。
色々と考えがありますが、器って凄いかも。
かなり悪いと思ってたコスパ。 そんなに悪く無いかも。

n-0193.gif

素人の手作業なんで、入力ミスで狂ってたらゴメンね。


槍弓馬の3種平均と、器と比べてみました。
器は、破城槌、城攻槽、穴太衆を下級 > 中級 > 上級に置き換えて計算。

15章で、金山効果は考えてません。

n-0194.gif


攻撃の場合での資源の増加率は、約13% > 0% > 11%
破城槌は、他の下級兵と比べると、資源量が13%増加
城攻槽はほぼ同じ、 穴太衆じゃ1割だけ。

防衛の場合での資源の増加率は、約36% > 17% > 9%
破城槌は36%も増加で嬉しくないけど
城攻槽は2割弱UP、 穴太衆は1割だけ。

器の破壊力を考えると1割前後の増加って微々たる量!

破城槌の防衛力は例外的にイマイチとして、他は遜色無いかも。
城攻槽の攻撃力は、差が殆どない。
穴太衆は10%程度の資源だけど、破壊力を考えると安い?
速度が多少落ちるけど、火力勝負だと大して影響は無いよね?


相性を考えると・・・・・ (IXA WIKIから)
n-0195.gif

器攻は、槍弓馬防が80%に減るから、20%のボーナスが決定的。
そして器防は、相性補正が無いので弱点が少なくて
器攻に対して200%の相性が有る。


器攻、器防、、、、、スキルキャンペーンで作れば良かった。。。。。。
そのキャンペーンで計算するのが遅れたのですが、時すでに遅し。

大筒兵は特別枠って事で

New Joint Attack System in the 15th Season

    I am still learning, and may not be correct nor complete.

New Joint Attack 合流攻撃

Joint attack has changed its procedure starting the 15th season.

Still lacking the experience, I will try to explain my way with Providers Explanation .
http://sengokuixa.jp/season15/
 


Participating Joint Attack

1.
When there is an attack you may be able to participate,
The green 合流 lamp will light up.
n-0184.gif
If you try to do the same way as previous seasons, it does not work.
There is NO same place to check and click.
 「付近の攻撃に参加する」 does not exist.
Click the green lamp to participate.

2.
When click it, you will see attacks.
n-0185.gif
Click 「この部隊に合流」 of attack you want to participate。

The top is already attacking, same as before.
The bottom is waiting for departure, the NEW.

MSC-006.gif

You will see departing time, and expected arrival time.
出発時間 is departing time, departs at 11:20:00.
到着時間 is arrival time, arrives its target at 11:21:29.
あと mean time remaining,
35 seconds to depart and 2 minutes and 4 second to arrive.

3.
On next page, pick your fleet that you want to send, the click 出陣.
MUS_-011.gif

Whoever longest in time will be the starting player 起点.
(This exclude when starting player is designated)

Caution: 
When you click the green ramp,
it will automatically select the nearest base or post.
Does NOT matter when you have placed your fleet.

MSC-009.gif
If you see this ONLY, it means the selected location has changed.
That is why your fleet are NOT shown.
If that is the case,
select your post/base where you have placed your fleet.
MSC-010.gif





To Call or Initiate a Joint Attack

 Warning:
   It is better to have only ONE player to set the joint attack.
   If TWO players set a joint attack,
   the attack will be split into TWO even ONLY ONE target is selected.

1.
Select a target and click 「ここへ部隊を出陣する」 on the map.

2.
Select and click 「合流攻撃」 on lower right.
MU-002.gif


NOT same as before, below is from the 14th,
MU-001.gif
Until the 14th, lower right was 「付近の攻撃に参加する」, but
NOW it is 「合流攻撃」.
They are different.
It was to search before, now is to call.

4.
You will go to set up page.
After you select your options, click 出陣 as usual.
MSC-001.gif

You can select time to depart.
MSC-003.gif
You may depart now or select time to depart.
If you a select time to depart, the longest player will be automatically selected as starter.
This will make easy to join even time difference is very small.

From the top on the left side,
"直ぐに出発する" means depart now

▼出発待機設定 is Setting for Waiting time for departure.
"1分後に出発する" will start 1 minute.
"2分後に出発する" is 2 minutes.
"5分後に出発する" is 5 minutes.


MSC-007.gif
If you check a box on the right side, "必ず合流起点部隊として出陣",
YOU will be the STARTING POINT, and
any player (or fleet) is longer CAN NOT join.

This will be useful when arrival time is decided (or selected),
such as when attacking a leaders castle 盟主城 with other teams.

If it is NOT chosen, actual time is unknown till the attack is initiated.
(because the longest will be the starter and arrival time will change)

This means we will occasionally call, give out time, select starter and start joint attack as before.

Need to arrive at specified time?
If you are selected to be a starting player 起点 and need to arrive at specified time,
watch arrival time in a window and click 出陣! at the best time.
MSC-025.gif
You may choose waiting time, and the displayed arrival time will change.

Also, select (check box) "必ず合流起点部隊として出陣" then
you will be a starter and arrival time won't change.
If you won't, anybody who is longer will be a stater and arrival time will change.




From now,
"Let's attack (xx, yy) in 2 minutes" or something similar will be common way.
Each ally will have its own way soon, and
common standard procedure will be made among all players in near future.
Giving time as before maybe limited to attacking major target with others.

AGAIN, I DO NOT HAVE COMPLETE KNOWLEDGE NOR ENOUGH EXPERIENCE,
THERE IS WRONG OR INCOMPLETE INFORMATION.
If that is the case let me know, and I will fix it.

過去の空き地データ

新章で、空き地データが抜けている際、仮のデータとして使用できるかも。
先頭の数値を、使用したい章の数値に変更してください。

 利用方法例


"11_3" : [{   "15_3" : [{
11章のデータを15章に仮に使用する場合

14章から1,2,4,11,14期
13章から13期
12章から5期、9期
11章から3期

データは過去の物です、精度が不明なので新しく対応されるまでの、仮データとして使用してください。




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"14_2" : [{"star":1,"value":"10100","npc":{"農民":25,"抜け忍":5}},{"star":1,"value":"01100","npc":{"農民":25,"野盗":5}},{"star":2,"value":"00201","npc":{"農民":20,"浪人":5,"抜け忍":5,"野盗":15}},{"star":2,"value":"11020","npc":{"農民":20,"浪人":10,"抜け忍":10,"野盗":10}},{"star":3,"value":"11101","npc":{"農民":45,"野盗":85}},{"star":3,"value":"11110","npc":{"農民":45,"浪人":85}},{"star":3,"value":"11110","npc":{"農民":45,"抜け忍":85}},{"star":4,"value":"21101","npc":{"雑賀衆":125,"農民":375}},{"star":4,"value":"13100","npc":{"海賊衆":100,"農民":350,"抜け忍":50}},{"star":4,"value":"11310","npc":{"国人衆":110,"農民":355,"浪人":75}},{"star":4,"value":"31141","npc":{"母衣衆":120,"農民":360,"野盗":25}},{"star":5,"value":"60201","npc":{"国人衆":145,"母衣衆":625,"農民":240}},{"star":5,"value":"32010","npc":{"雑賀衆":125,"浪人":610,"抜け忍":305}},{"star":5,"value":"24010","npc":{"国人衆":560,"海賊衆":95,"農民":280,"浪人":235}},{"star":5,"value":"10601","npc":{"雑賀衆":375,"浪人":190,"抜け忍":190,"野盗":190}},{"star":5,"value":"02620","npc":{"海賊衆":590,"母衣衆":100,"農民":295}},{"star":5,"value":"04160","npc":{"国人衆":170,"農民":170,"浪人":280,"野盗":560}},{"star":6,"value":"32210","npc":{"国人衆":1085,"浪人":1085,"抜け忍":1085}},{"star":6,"value":"53311","npc":{"国人衆":1660,"雑賀衆":210,"浪人":1245}},{"star":6,"value":"46232","npc":{"武士":825,"国人衆":515,"抜け忍":1545}},{"star":6,"value":"26132","npc":{"母衣衆":1455,"雑賀衆":100,"野盗":1260}},{"star":6,"value":"33531","npc":{"海賊衆":1320,"農民":790,"野盗":1145}},{"star":6,"value":"11450","npc":{"海賊衆":1440,"雑賀衆":90,"抜け忍":1170}},{"star":7,"value":"15152","npc":{"赤備え":1200,"野盗":7175}},{"star":7,"value":"22230","npc":{"農民":1125,"野盗":7875,"鬼":115}},{"star":7,"value":"12610","npc":{"武士":1225,"浪人":7335}},{"star":7,"value":"910651","npc":{"農民":465,"浪人":1860,"抜け忍":1860,"野盗":1860,"鬼":465}},{"star":7,"value":"52222","npc":{"弓騎馬":1295,"抜け忍":6475,"野盗":650}},{"star":7,"value":"33341","npc":{"農民":520,"抜け忍":5165,"鬼":520}},{"star":8,"value":"72221","npc":{"国人衆":1925,"母衣衆":960,"雑賀衆":1440,"浪人":5760,"鬼":95,"天狗":5}},{"star":8,"value":"27213","npc":{"国人衆":405,"海賊衆":1215,"雑賀衆":405,"抜け忍":3230,"鬼":805,"天狗":5}},{"star":8,"value":"22700","npc":{"母衣衆":1730,"野盗":3245,"鬼":865,"天狗":5}},{"star":8,"value":"33342","npc":{"鬼":995,"天狗":500}},],




   "11_3" : [{"star":1,"value":"10100","npc":{"農民":25,"抜け忍":5}},{"star":1,"value":"01100","npc":{"農民":25,"野盗":5}},{"star":2,"value":"00201","npc":{"農民":20,"浪人":5,"抜け忍":5,"野盗":15}},{"star":2,"value":"11020","npc":{"農民":20,"浪人":10,"抜け忍":10,"野盗":10}},{"star":3,"value":"11101","npc":{"農民":45,"野盗":85}},{"star":3,"value":"11110","npc":{"農民":45,"浪人":85}},{"star":3,"value":"11110","npc":{"農民":45,"抜け忍":85}},{"star":4,"value":"21101","npc":{"雑賀衆":135,"農民":410}},{"star":4,"value":"13100","npc":{"海賊衆":110,"抜け忍":55,"農民":385}},{"star":4,"value":"11310","npc":{"国人衆":120,"浪人":80,"農民":390}},{"star":4,"value":"31141","npc":{"母衣衆":130,"野盗":25,"農民":395}},{"star":5,"value":"60201","npc":{"国人衆":155,"母衣衆":685,"農民":260}},{"star":5,"value":"32010","npc":{"浪人":670,"抜け忍":335,"雑賀衆":135}},{"star":5,"value":"24010","npc":{"国人衆":615,"浪人":255,"海賊衆":100,"農民":305}},{"star":5,"value":"10601","npc":{"浪人":205,"抜け忍":205,"野盗":205,"雑賀衆":410}},{"star":5,"value":"02620","npc":{"海賊衆":645,"母衣衆":110,"農民":320}},{"star":5,"value":"04160","npc":{"国人衆":185,"浪人":305,"野盗":615,"農民":185}},{"star":6,"value":"32210","npc":{"国人衆":1190,"浪人":1190,"抜け忍":1190}},{"star":6,"value":"53311","npc":{"国人衆":1825,"浪人":1365,"雑賀衆":230}},{"star":6,"value":"46232","npc":{"武士":905,"国人衆":565,"抜け忍":1695}},{"star":6,"value":"26132","npc":{"母衣衆":1600,"野盗":1385,"雑賀衆":110}},{"star":6,"value":"33531","npc":{"海賊衆":1450,"野盗":1255,"農民":865}},{"star":6,"value":"11450","npc":{"海賊衆":1580,"抜け忍":1285,"雑賀衆":95}},{"star":7,"value":"15152","npc":{"赤備え":1440,"野盗":8610}},{"star":7,"value":"22230","npc":{"野盗":9450,"農民":1350,"鬼":135}},{"star":7,"value":"12610","npc":{"武士":1470,"浪人":8800}},{"star":7,"value":"910651","npc":{"浪人":2230,"抜け忍":2230,"野盗":2230,"農民":555,"鬼":555}},{"star":7,"value":"52222","npc":{"弓騎馬":1550,"抜け忍":7770,"野盗":780}},{"star":7,"value":"33341","npc":{"抜け忍":6195,"農民":620,"鬼":620}},{"star":8,"value":"72221","npc":{"国人衆":2100,"浪人":6285,"母衣衆":1050,"雑賀衆":1570,"鬼":105,"天狗":5}},{"star":8,"value":"27213","npc":{"国人衆":440,"海賊衆":1325,"抜け忍":3525,"雑賀衆":440,"鬼":880,"天狗":5}},{"star":8,"value":"22700","npc":{"母衣衆":1890,"野盗":3540,"鬼":945,"天狗":5}},{"star":8,"value":"33342","npc":{"鬼":1085,"天狗":545}}],




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"12_12": [{ "star": 1, "value": "10100", "npc": { "農民": 25, "抜け忍": 5 } }, { "star": 1, "value": "01100", "npc": { "農民": 25, "野盗": 5 } }, { "star": 2, "value": "00201", "npc": { "農民": 20, "浪人": 5, "抜け忍": 5, "野盗": 15 } }, { "star": 2, "value": "11020", "npc": { "農民": 20, "浪人": 10, "抜け忍": 10, "野盗": 10 } }, { "star": 3, "value": "11101", "npc": { "農民": 45, "野盗": 85 } }, { "star": 3, "value": "11110", "npc": { "農民": 45, "浪人": 85 } }, { "star": 3, "value": "11110", "npc": { "農民": 45, "抜け忍": 85 } }, { "star": 4, "value": "21101", "npc": { "雑賀衆": 185, "農民": 560 } }, { "star": 4, "value": "13100", "npc": { "海賊衆": 150, "農民": 525, "抜け忍": 75 } }, { "star": 4, "value": "11310", "npc": { "国人衆": 165, "農民": 530, "浪人": 110 } }, { "star": 4, "value": "31141", "npc": { "母衣衆": 180, "農民": 540, "野盗": 35 } }, { "star": 5, "value": "60201", "npc": { "国人衆": 215, "母衣衆": 935, "農民": 360 } }, { "star": 5, "value": "32010", "npc": { "雑賀衆": 185, "浪人": 915, "抜け忍": 455 } }, { "star": 5, "value": "24010", "npc": { "国人衆": 840, "海賊衆": 140, "農民": 420, "浪人": 350 } }, { "star": 5, "value": "10601", "npc": { "雑賀衆": 560, "浪人": 285, "抜け忍": 285, "野盗": 285 } }, { "star": 5, "value": "02620", "npc": { "海賊衆": 885, "母衣衆": 150, "農民": 440 } }, { "star": 5, "value": "04160", "npc": { "国人衆": 255, "農民": 255, "浪人": 420, "野盗": 840 } }, { "star": 6, "value": "32210", "npc": { "国人衆": 1625, "浪人": 1625, "抜け忍": 1625 } }, { "star": 6, "value": "53311", "npc": { "国人衆": 2490, "雑賀衆": 315, "浪人": 1865 } }, { "star": 6, "value": "46232", "npc": { "武士": 1235, "国人衆": 770, "抜け忍": 2315 } }, { "star": 6, "value": "26132", "npc": { "母衣衆": 2180, "雑賀衆": 150, "野盗": 1890 } }, { "star": 6, "value": "33531", "npc": { "海賊衆": 1980, "農民": 1185, "野盗": 1715 } }, { "star": 6, "value": "11450", "npc": { "海賊衆": 2160, "雑賀衆": 135, "抜け忍": 1755 } }, { "star": 7, "value": "15152", "npc": { "赤備え": 2040, "野盗": 12195 } }, { "star": 7, "value": "22230", "npc": { "農民": 1910, "野盗": 13385, "鬼": 195 } }, { "star": 7, "value": "12610", "npc": { "武士": 2080, "浪人": 12465 } }, { "star": 7, "value": "910651", "npc": { "農民": 790, "浪人": 3160, "抜け忍": 3160, "野盗": 3160, "鬼": 790 } }, { "star": 7, "value": "52222", "npc": { "弓騎馬": 2200, "抜け忍": 11005, "野盗": 1105 } }, { "star": 7, "value": "33341", "npc": { "農民": 880, "抜け忍": 8780, "鬼": 880 } }, { "star": 8, "value": "72221", "npc": { "国人衆": 3150, "母衣衆": 1575, "雑賀衆": 2355, "浪人": 9430, "鬼": 160, "天狗": 5 } }, { "star": 8, "value": "27213", "npc": { "国人衆": 665, "海賊衆": 1985, "雑賀衆": 665, "抜け忍": 5290, "鬼": 1320, "天狗": 5 } }, { "star": 8, "value": "22700", "npc": { "母衣衆": 2835, "野盗": 5310, "鬼": 1420, "天狗": 5 } }, { "star": 8, "value": "33342", "npc": { "鬼": 1625, "天狗": 815 } }],




"13_13": [{ "star": 1, "value": "01100", "npc": { "農民": 25, "野盗": 5 } }, { "star": 1, "value": "10100", "npc": { "農民": 25, "抜け忍": 5 } }, { "star": 2, "value": "11020", "npc": { "農民": 20, "浪人": 10, "抜け忍": 10, "野盗": 10 } }, { "star": 2, "value": "00201", "npc": { "農民": 20, "浪人": 5, "抜け忍": 5, "野盗": 15 } }, { "star": 3, "value": "11101", "npc": { "農民": 45, "野盗": 85 } }, { "star": 3, "value": "11110", "npc": { "農民": 45, "浪人": 85 } }, { "star": 3, "value": "11110", "npc": { "農民": 45, "抜け忍": 85 } }, { "star": 4, "value": "21101", "npc": { "雑賀衆": 200, "農民": 600 } }, { "star": 4, "value": "11310", "npc": { "国人衆": 175, "農民": 565, "浪人": 120 } }, { "star": 4, "value": "13100", "npc": { "海賊衆": 160, "農民": 560, "抜け忍": 80 } }, { "star": 4, "value": "31141", "npc": { "母衣衆": 190, "農民": 575, "野盗": 40 } }, { "star": 5, "value": "02620", "npc": { "海賊衆": 940, "母衣衆": 160, "農民": 470 } }, { "star": 5, "value": "10601", "npc": { "雑賀衆": 600, "浪人": 300, "抜け忍": 300, "野盗": 300 } }, { "star": 5, "value": "04160", "npc": { "国人衆": 270, "農民": 270, "浪人": 445, "野盗": 895 } }, { "star": 5, "value": "24010", "npc": { "国人衆": 895, "海賊衆": 150, "農民": 445, "浪人": 375 } }, { "star": 5, "value": "32010", "npc": { "雑賀衆": 200, "浪人": 975, "抜け忍": 485 } }, { "star": 5, "value": "60201", "npc": { "国人衆": 230, "母衣衆": 1000, "農民": 380 } }, { "star": 6, "value": "33531", "npc": { "海賊衆": 2110, "農民": 1260, "野盗": 1830 } }, { "star": 6, "value": "53311", "npc": { "国人衆": 2655, "雑賀衆": 335, "浪人": 1990 } }, { "star": 6, "value": "26132", "npc": { "母衣衆": 2325, "雑賀衆": 160, "野盗": 2015 } }, { "star": 6, "value": "32210", "npc": { "国人衆": 1735, "浪人": 1735, "抜け忍": 1735 } }, { "star": 6, "value": "11450", "npc": { "海賊衆": 2300, "雑賀衆": 140, "抜け忍": 1870 } }, { "star": 6, "value": "46232", "npc": { "武士": 1320, "国人衆": 820, "抜け忍": 2470 } }, { "star": 7, "value": "33341", "npc": { "農民": 935, "抜け忍": 9295, "鬼": 935 } }, { "star": 7, "value": "22230", "npc": { "農民": 2025, "野盗": 14175, "鬼": 205 } }, { "star": 7, "value": "52222", "npc": { "弓騎馬": 2330, "抜け忍": 11655, "野盗": 1170 } }, { "star": 7, "value": "910651", "npc": { "農民": 835, "浪人": 3345, "抜け忍": 3345, "野盗": 3345, "鬼": 835 } }, { "star": 7, "value": "12610", "npc": { "武士": 2205, "浪人": 13200 } }, { "star": 7, "value": "15152", "npc": { "赤備え": 2160, "野盗": 12915 } }, { "star": 8, "value": "27213", "npc": { "国人衆": 740, "海賊衆": 2210, "雑賀衆": 740, "抜け忍": 5880, "鬼": 1470, "天狗": 10 } }, { "star": 8, "value": "22700", "npc": { "母衣衆": 3150, "野盗": 5900, "鬼": 1580, "天狗": 10 } }, { "star": 8, "value": "72221", "npc": { "国人衆": 3500, "母衣衆": 1750, "雑賀衆": 2620, "浪人": 10480, "鬼": 180, "天狗": 10 } }, { "star": 8, "value": "33342", "npc": { "鬼": 1810, "天狗": 910 } }],




"14_14": [{ "star": 1, "value": "01100", "npc": { "農民": 25, "野盗": 5 } }, { "star": 1, "value": "10100", "npc": { "農民": 25, "抜け忍": 5 } }, { "star": 2, "value": "11020", "npc": { "農民": 20, "浪人": 10, "抜け忍": 10, "野盗": 10 } }, { "star": 2, "value": "00201", "npc": { "農民": 20, "浪人": 5, "抜け忍": 5, "野盗": 15 } }, { "star": 3, "value": "11101", "npc": { "農民": 45, "野盗": 85 } }, { "star": 3, "value": "11110", "npc": { "農民": 45, "浪人": 85 } }, { "star": 3, "value": "11110", "npc": { "農民": 45, "抜け忍": 85 } }, { "star": 4, "value": "21101", "npc": { "雑賀衆": 200, "農民": 600 } }, { "star": 4, "value": "11310", "npc": { "国人衆": 175, "農民": 565, "浪人": 120 } }, { "star": 4, "value": "13100", "npc": { "海賊衆": 160, "農民": 560, "抜け忍": 80 } }, { "star": 4, "value": "31141", "npc": { "母衣衆": 190, "農民": 575, "野盗": 40 } }, { "star": 5, "value": "02620", "npc": { "海賊衆": 940, "母衣衆": 160, "農民": 470 } }, { "star": 5, "value": "10601", "npc": { "雑賀衆": 600, "浪人": 300, "抜け忍": 300, "野盗": 300 } }, { "star": 5, "value": "04160", "npc": { "国人衆": 270, "農民": 270, "浪人": 445, "野盗": 895 } }, { "star": 5, "value": "24010", "npc": { "国人衆": 895, "海賊衆": 150, "農民": 445, "浪人": 375 } }, { "star": 5, "value": "32010", "npc": { "雑賀衆": 200, "浪人": 975, "抜け忍": 485 } }, { "star": 5, "value": "60201", "npc": { "国人衆": 230, "母衣衆": 1000, "農民": 380 } }, { "star": 6, "value": "33531", "npc": { "海賊衆": 2240, "農民": 1340, "野盗": 1945 } }, { "star": 6, "value": "53311", "npc": { "国人衆": 2820, "雑賀衆": 355, "浪人": 2115 } }, { "star": 6, "value": "26132", "npc": { "母衣衆": 2475, "雑賀衆": 170, "野盗": 2140 } }, { "star": 6, "value": "32210", "npc": { "国人衆": 1840, "浪人": 1840, "抜け忍": 1840 } }, { "star": 6, "value": "11450", "npc": { "海賊衆": 2445, "雑賀衆": 150, "抜け忍": 1985 } }, { "star": 6, "value": "46232", "npc": { "武士": 1400, "国人衆": 875, "抜け忍": 2625 } }, { "star": 7, "value": "33341", "npc": { "農民": 935, "抜け忍": 9295, "鬼": 935 } }, { "star": 7, "value": "22230", "npc": { "農民": 2135, "野盗": 14960, "鬼": 215 } }, { "star": 7, "value": "52222", "npc": { "弓騎馬": 2460, "抜け忍": 12300, "野盗": 1235 } }, { "star": 7, "value": "910651", "npc": { "農民": 835, "浪人": 3345, "抜け忍": 3345, "野盗": 3345, "鬼": 835 } }, { "star": 7, "value": "12610", "npc": { "武士": 2325, "浪人": 13935 } }, { "star": 7, "value": "15152", "npc": { "赤備え": 2280, "野盗": 13630 } }, { "star": 8, "value": "27213", "npc": { "国人衆": 775, "海賊衆": 2320, "雑賀衆": 775, "抜け忍": 6170, "鬼": 1540, "天狗": 10 } }, { "star": 8, "value": "22700", "npc": { "母衣衆": 3305, "野盗": 6195, "鬼": 1655, "天狗": 10 } }, { "star": 8, "value": "72221", "npc": { "国人衆": 3675, "母衣衆": 1835, "雑賀衆": 2750, "浪人": 11000, "鬼": 185, "天狗": 10 } }, { "star": 8, "value": "33342", "npc": { "鬼": 1900, "天狗": 995 } }]
};

役職について

14章のページを見ようとすると、強制的に15章のページに行くので、ここにメモ
MUS_-010.gif

15章からは人数が減って、、、、、
家老は 3名 (以前は5名)
一門衆は 4名 (以前は8名)

Changes in the 15th Season 章

There is not much major changes in 15th,
following are some changes noticeable
(I have NOT tried nor seem before、I just trying my best)

http://sengokuixa.jp/season15/


Update 1 アップデート
1. Joint Attacks 合流攻撃
We will have automated joint system.

One can call a joint attack and set a time to depart.
(Leave now, 1 min, 2 min or 5 min.)

By choosing 1 min, 2 min or 5 min.
you will be standby mode (合流待機).
Nearby teammates will have their 合流 lamp to be ON.
Then you can join and wait for a departure.

2. Replacement of losing soldiers
If you lost many soldiers,
you can get 10% of them by 300 coins (30% by 80 gold)
This is available once in one battle.

3, Cannon 器 is adjusted.
red triangle is increase, blue is decreased

4. Score and Points are adjusted 戦功 and ポイント



Update 2 アップデート
1. You can do upgrade training for cannon 器 now.
破城槌 > 攻城槽 > 穴太衆 > 大筒兵
 (器 will have more influence)

2, Waiting Facility 陣屋, 長屋, and 本丸
長屋 is gone! no more
陣屋 will have much more capacity, 50K at Lv10
本丸 will have function of 陣屋,
at Lv5, 7K
at Lv10, 50K
at Lv20. 200K


Update 3 アップデート
We will have 補佐 automatically if you don't have appointed
Number of officers are decreased, 3 家老 and 4 一門衆


Update 4 アップデート
Better information and charts for your convenience.
try 合戦 > 拠点検索.
You will see coordinates, Score for knock down, special rewards, etc,
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