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17th Season. List of major changes 17章の変更を英語で

MSC-289.gif 
There are few things have changed for the 17th season (17章)
Defending attacks will be much easier.
This page will try to explain some of them (not all)


Joint Attack 合流攻撃
This is the biggest change in the 17th.
For joint attacks, the time to arrive at a target is greatly changed.
It in NOT longer depends on the slowest fleet, but now, the distance.

MSC-290.gif 

Time to arrive = (900 x farthest) ÷ (fastest x 1/3) + 30 seconds + X seconds
  • farthest = farthest distance from the target, the longest.
  • fastest = fastest speed in the joint attack will be used.
  • X = 30 seconds for 6 or less fleet. 60 second for 7 or more.
 
The speed of joint attack is referenced to ONLY one fleet which is the fastest.
Others can be very slow, but the speed remains the same.

Example:
If following 5 fleets join the attack....
MSC-291.gif   MSC-291-2.gif
The fastest fleet is A, so it speed will be used for the joint attack. 74
 (does NOT matter what distance, Just the speed)
Fleet E is has the most distance, 10. 
(speed for EACH fleet is NOT important anymore)
MSC-293.gif 
= (900 x longest distance) ÷ (fastest speed x 1/3) + 30 sec + X sec
= (900 x 10) ÷ (74 x 1/3) + 30 + X 
= 9000 ÷ 24.67 + 30 + X
= 395 + X  = 395 + X sec = 6 min 35 sec + X 

X depends on number of fleet (30 sec for 6 or less, 60 sec for 7 or more)
= 6:35 + 0:30 = 7 min 05 sec to arrive

This change most likely slows down joint attacks,
but now, if there one speedy fleet is involved,
others can be very slow fleet BUT speed will be fast.


MSC-292.gif 

Once it departed, possibility of joining the attack will depend on the DISTANCE only.
(Distance and time left to arrive. The distance will be reduced by the speed)
No matter how quick your fleet is, you can't join the attack if your distance is beyond.
BUT if your distance is close, 
you may be able to join the attack EVEN with an extremely slow fleet. 

MSC-295.gif 
TOP: Orange is the joint attack
MIDDLE: Red. If you are beyond the joint attack, you CAN NOT join.
 - NO matter how fast you are. Even your speed is 200 or faster
BOTTOM: Blue. you can join the attack.
  - You can be the slowest ever, but you can join because you are less in the distance

Cancellation of joint attack:
Only a player who set up the joint attack can CANCEL the attack.
(If the player lost the base, farthest player can cancel)


Time for Kasei: 専用加勢
Kasei,  Help Only will be reduced by 50%.
2:30 for distance of 30 or less.
5 minutes for more than 30.

Damage to the HP:
For defending your main castle, 本領.
the damage will be only HALF, 50%.
This is only for your fleet, but NOT for Kasei from other players.
Intercepting fleet does NOT get 50%, lost of HP won't change for 強襲.

Bonus for main castle level:
In addition to 天守, you can get bonus for 本丸 level 11 or more. 
本丸 never had bonus in defense, but now has if the level is 11 or greater.
MSC-297.gif   MSC-298.gif
Example:
 天守 Level 10 = 20% for many seasons
 本領 Level 14 = 10%  starting 17th season
You will get 30% in defensive power 防衛力

Defending Points:
The points are distributed by the defensive power.
Half of total points are distributed evenly by all participants.
Other half will be distributed proportionally by defensive power of each fleet.

Example:
MSC-299.gif  

MSC-300.gif 
Before ALL 3 get same points.
Now, 50% of it distributed by defensive power 防衛力


Attack Warnings to ally members: 敵襲警告 
All attack to any ally members 同盟員 can be notified to others.   
You can select or filter out. 
MSC-296.gif You can see this page from "部隊" then "敵襲" tab

自分=yourself  同盟員=ally members

Left side: check if you want to be notified
 - Main Castle, Dejiro Post, Post for Shadow.  本領、出城、砦
 - Village, sub-castle, base, flag 落村、支城、陣、領地

Right side
 - does not indicate 10 minutes or longer
 - does not indicate 5 min or longer
 - Slow all attacks.


Adjustments of Dejiro. 出城
Dejiro can recover after only 20 minutes. (not 90 min)
After the recovery, you will have 20 minutes of protective time.
(your dejiro can't be attacked)
However, if you attack others the protective time is gone.
You may send a Kasei or make bases without being attacked.

Once your Dejiro falls, the maximum score will be only 1000. 戦功
Any Dejiro which has NOT fallen will grow blue. 


Silvers, coins: 銅銭
Value, cost, bonus and prize will be increased 2 to 3 times.
I won't list all. but this is what you should know:
 - Cost of White Lottery = 500
 - Cost of Synthesis = 500
The values of silver is about the half or less.
So you better mange your savings carefully.

This is to reduced value of silvers which are collected from some Generals.


Other major changes:
Number of fleets are 6.  (It was 5, now 6)
Cancellation of any attack can be select until 5 seconds before an arrival.
スポンサーサイト



Installing Temporary Empty Field Data AND Latest Moko (2018-03) 2300.4

You can find latest MOKO from my website.
http://ixa193.web.fc2.com/mk/index.htm
About 6 rows down, look for Moko and its version name.
I will try to leave the latest version as soon as I find in future.

Most MOKO does NOT have most of empty field data.
You can try to use old data for temporary purpose.

Opening JP file for MOKO 
 from Contents Holder in Moko,
 (Look for source detail > source > Load)
 (Sorry I don't have English Version, so I am guessing the titles)


open "ixa-moko.user.js" with any ext editor.
Windows' Word pad is good enough.
Look for ......
"var npc_data = {"
We will modify data just below it.

When you open and find it, it looks .....

MSC-098.gif 

erase below (old or missing data)
MSC-099.gif 

Area in Black box has no useful data or need to be modified.
then paste data which you can find data in the bottom half of following page.

It must look like
MSC-100.gif 

Save the file as is
Restart Chrme 
If you have installed the MOKO before modifying the code,
you must reboot your PC.


NOTE:
Each Version has its own set of empty field data.
Most of them are missing some.
You must provide your own data OR
install and use old data as I just explain above.

For future, now you can try to install old data for temporary purpose.
When new one comes out, you may try old data for temporary use.
Look for same period (期), which is the second number.
Then copy and pasted in the new MOKO then
replace version number which is the first number.



Example for your are going to play 17章 2期
look for "xx_2" from old moko, then
retype it "17_2".
Then, copy, paste, save, reboot PC.

If this is the closest, 
"15_2" : [{ "star": 1, "value": "10100", "npc": { "農民": 25
 (This represent 15th Version (章) and 2nd period (期) )
Then change the top to 17 
"17_2":[{ .........
Then pasted it at proper location



If things does not go well, you can erase MOKO,
and restart from unzipping downloaded MOKO.

Any case
If MOKO acts strange, you need to clear all data.
Click "MOKO設定” and on right bottom,
click "LocalStarageの全クリア"
It will reset MOKO and most problem should be solved.

for International Players

This page is to list articles that I made in English.

If you need help, let me know.
I love to help friends from other countries.


If you want to contact me in English, 
Please leave a comment below.
You don't want your comment seen by others,
check a box next to ”管理者だけに見せる” at the bottom.

Also, if there are too many English with less Japanese characters,
the server assume your massage as a SPAM, then reject.

Just add some Japanese at end of your message.
They check ratio of numbers of alphabet and Japanese characters.
You may copy and paste from other Japanese web sites.
Anything is OK, but just let me know they are to avoid the system.




Synthesis, Making your general strong
Quest Soldiers

Changes in the 15th Season 15章

Automatic Joint Attack System 自動合流

Target Search System 拠点検索


Kani Chat (using external chat service)



MOKO and using old data for temporary use




英語で作ったページ一覧です。

IXAをプレイしていると、日本人が世界中から参戦している事に気が付きます。 国際線の機内からでもIXAに参戦出来ます。(衛星回線なので、思いっきり重いです。 1クリック1分な世界ですけど) 世界中からアクセスできるのがネットの良さです。これで、日本語が分からない人らも戦国IXAを楽しめます。

以前は海外でも戦国IXAが有りましたが、2015年の初夏にサービス提供が終わりました。その為、海外のIXA好きが日本で参戦しています。日本語が分からなくても、言葉が分からない世界で参戦してる彼らですから、中途半端な日本人よりかなり強いと思ってます。弱いのは日本語より、課金額でしょうか。個人格付けTOP-10で刷新を迎える彼らも多いです。

そんな彼らと一緒にプレイしていた時期もあり、その際に作った記事一覧です。

海外の人らとIXAを楽しむ際の英語
地域やその城主が参加するグループで多少は変動します。

Target Search (from 15th season, 15期)

Target Search system 拠点検索 is now available.
It will help you for looking for targets and making your plan.

MSC-028.gif
The data is updated quick. less than a minute.

This will help you finding targets very quickly.


You can access it by clinking 合戦 then 拠点検索.
MSC-027.gif


「陥落戦功 / 連続防衛回数 / 上位同盟 / 国別格付 / 合戦格付」
You can sort data for easier use by clicking them.

They sort data by .....
陥落戦功: scores for knocking down 陥落, making fallen down.
連続防衛回数: number of successfully avoiding knock downs.
 (Those target give coins for knocking down. The higher numbers, the more coins)
上位同盟: rank of the ally, team
国別格付: rank of the player in his country.
合戦格付 rank in present battle

on Upper Right corner .....
MSC-031.gif
you can chose defensive or offensive country
Red 攻撃国 is for attacking country.
Blue 防衛国 is for defending country.


You can narrow down your search 
MSC-030.gif
By clicking "絞り込み検索", a little window opens then
you can refine the data.

By clicking followings ....
"陥落した拠点を表示する": it includes targets that is KNOCKED DOWN.
"盟主のみを表示する": it only shows leaders 盟主. Normal play will NOT be displayed.
"支城・村を表示する": it includes posts 支城 and villages 村.

MSC-037.gif
可 = OK to attack. You can attack it
否 = Not available. You can't not attack it.
   The target and/or player's main castle is down.

You can filter data by team, ally.
MSC-033.gif
Type in (copy and paste) the name of ally in next to "同盟名".

You can narrow down by directions
MSC-032.gif
you can check areas you want to see.
北東: North-East (+,+)
北西: North-West (-,+)
南東: South-East (+,-)
南西: South-West (-,-)

After setting up, click "上記条件で検索"
MSC-034-2.gif
Then you will see refined data in your way!

New Joint Attack System in the 15th Season

    I am still learning, and may not be correct nor complete.

New Joint Attack 合流攻撃

Joint attack has changed its procedure starting the 15th season.

Still lacking the experience, I will try to explain my way with Providers Explanation .
http://sengokuixa.jp/season15/
 


Participating Joint Attack

1.
When there is an attack you may be able to participate,
The green 合流 lamp will light up.
n-0184.gif
If you try to do the same way as previous seasons, it does not work.
There is NO same place to check and click.
 「付近の攻撃に参加する」 does not exist.
Click the green lamp to participate.

2.
When click it, you will see attacks.
n-0185.gif
Click 「この部隊に合流」 of attack you want to participate。

The top is already attacking, same as before.
The bottom is waiting for departure, the NEW.

MSC-006.gif

You will see departing time, and expected arrival time.
出発時間 is departing time, departs at 11:20:00.
到着時間 is arrival time, arrives its target at 11:21:29.
あと mean time remaining,
35 seconds to depart and 2 minutes and 4 second to arrive.

3.
On next page, pick your fleet that you want to send, the click 出陣.
MUS_-011.gif

Whoever longest in time will be the starting player 起点.
(This exclude when starting player is designated)

Caution: 
When you click the green ramp,
it will automatically select the nearest base or post.
Does NOT matter when you have placed your fleet.

MSC-009.gif
If you see this ONLY, it means the selected location has changed.
That is why your fleet are NOT shown.
If that is the case,
select your post/base where you have placed your fleet.
MSC-010.gif





To Call or Initiate a Joint Attack

 Warning:
   It is better to have only ONE player to set the joint attack.
   If TWO players set a joint attack,
   the attack will be split into TWO even ONLY ONE target is selected.

1.
Select a target and click 「ここへ部隊を出陣する」 on the map.

2.
Select and click 「合流攻撃」 on lower right.
MU-002.gif


NOT same as before, below is from the 14th,
MU-001.gif
Until the 14th, lower right was 「付近の攻撃に参加する」, but
NOW it is 「合流攻撃」.
They are different.
It was to search before, now is to call.

4.
You will go to set up page.
After you select your options, click 出陣 as usual.
MSC-001.gif

You can select time to depart.
MSC-003.gif
You may depart now or select time to depart.
If you a select time to depart, the longest player will be automatically selected as starter.
This will make easy to join even time difference is very small.

From the top on the left side,
"直ぐに出発する" means depart now

▼出発待機設定 is Setting for Waiting time for departure.
"1分後に出発する" will start 1 minute.
"2分後に出発する" is 2 minutes.
"5分後に出発する" is 5 minutes.


MSC-007.gif
If you check a box on the right side, "必ず合流起点部隊として出陣",
YOU will be the STARTING POINT, and
any player (or fleet) is longer CAN NOT join.

This will be useful when arrival time is decided (or selected),
such as when attacking a leaders castle 盟主城 with other teams.

If it is NOT chosen, actual time is unknown till the attack is initiated.
(because the longest will be the starter and arrival time will change)

This means we will occasionally call, give out time, select starter and start joint attack as before.

Need to arrive at specified time?
If you are selected to be a starting player 起点 and need to arrive at specified time,
watch arrival time in a window and click 出陣! at the best time.
MSC-025.gif
You may choose waiting time, and the displayed arrival time will change.

Also, select (check box) "必ず合流起点部隊として出陣" then
you will be a starter and arrival time won't change.
If you won't, anybody who is longer will be a stater and arrival time will change.




From now,
"Let's attack (xx, yy) in 2 minutes" or something similar will be common way.
Each ally will have its own way soon, and
common standard procedure will be made among all players in near future.
Giving time as before maybe limited to attacking major target with others.

AGAIN, I DO NOT HAVE COMPLETE KNOWLEDGE NOR ENOUGH EXPERIENCE,
THERE IS WRONG OR INCOMPLETE INFORMATION.
If that is the case let me know, and I will fix it.
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ixa4u

Author:ixa4u
IXA好きで、お節介焼き
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